Use your cricket knowledge and strategy to select players from the teams playing today, or throughout a tournament. You can change your selections at any time before the match begins. Remember, this is a game of skill, and you will need to think hard before selecting your team! Best of luck!

To play on FinalOver Fantasy, all you need to do is follow a few simple steps:

  1. Sign In using your phone number. You also can sign in with your Email id, Google Id or Facebook.
  2. Select a Match
  3. Create your team.
  4. Join a Single or Multiple Leagues – We offer Full Game League.

Players are assigned points based on their performance in that match. Please see the Points System to understand the rules of the point allocation. Total points earned by the players that you have chosen for your team is used to place your team in a Leader Board. On completion of the match, based on the league rules, the toppers in the leader board are awarded prizes.

Leagues are different contest in which you can participate. Leagues vary based on the following parameters.

  1. League Size: Some leagues will have larger participation size allowed and while some would have 3 to 5 participations.
  2. Minimum Participation: This parameter defines what is the minimum participation needed for the League to become a competition. For example, if League Size is 100 and Minimum Participation is defined as 50, then at least 50 entries are needed for the League to be considered for the fantasy contest, if there are less than 50 entries, then the league is cancelled, and the participation fee returned to the wallet.
  3. Entry Fee: Leagues range from ₹ 10 to ₹100. In case of Private Leagues, the limit is much higher (read about Private Leagues)
  4. Winning Amount: The Winning amount is calculated based on the number of participants in that league. The Winning amount is displayed on the app based on Full participation, however based on the actual participation, this amount could change. Also, against each league, the number of winners from the leader board may also change.

  1. These leagues closes when the match start. So, you need to form your team and participate before the match starts.
  2. You can form a team in advance and make it participate in multiple leagues. The app allows you to create 6 different teams.
  3. You cannot edit a team after the match starts.
  4. A team is formed by choosing 11 players from that match. Every player has a credit assigned to them based on the reputation of the player.
    • Total credits of your 11 chosen players should be within 100 points. There are also restrictions in the choice of the players. See the table below.
      Player Type Min Selection Max Selections
      Wicket Keeper 1 1
      Batsman 3 5
      All Rounder 1 3
      Baller 3 5
    • A maximum of 7 players can be selected from any one of the teams.
    • Once you have selected your 11 players, you will have to assign a captain and vice-captain for your team. The captain will give you 2x points scored by them in the actual match. The vice-captain will give you 1.5x points scored by them in the actual match.
    • Preview the Team, Save and Participate in the Leagues.
    • You can Create and Save multiple teams with different player combinations.
  5. Participation in Fill Game League requires balance in the wallet equivalent to the amount required to enter the league.
  6. As the match progresses, you can view the Leader board at that time. At end of the match, once the final score is received from the score provider, the final leader board is prepared. The winnings are credited to the wallet based on the rules for that league.

  1. In-Play is a mini-Fantasy game which is based on a certain number of overs within a match. In-play gives the player additional engagement to participate in our fantasy leagues whilst the match is on.
  2. There are three In-Play League slots are available for participation. This depends on the overs considered for these league slots. The table below illustrates the slots depending on the type of match.
    • For T20 Game
      Slots Overs* Participation Closes at
      1 1st Innings, 0.1 to 6 overs Start of Match, 1st Innings
      2 1st Innings, 7.1 to 15 overs Start of 7th over, 1st Innings
      3 1st Innings, 15.1 to 20 overs Start of 16th over, 1st Innings
      4 2nd Innings, 0.1 to 6 overs Start of 2nd Innings
      5 2nd Innings, 7.1 to 15 overs Start of 7th over, 2nd Innings
      6 2nd Innings, 15.1 to 20 overs Start of 16th over, 2nd Innings
    • For ODI Game
      Slots Overs* Participation Closes at
      1 1st Innings, 0.1 to 20 overs Start of Match, 1st Innings
      2 1st Innings, 20.1 to 40 overs Start of 16th over, 1st Innings
      3 2nd Innings, 0.1 to 20 overs Start of 2nd Innings
      4 2nd Innings, 20.1 to 40 overs Start of 16th over, 2nd Innings
  3. Team Creation
    • Players are allowed to create teams post the conclusion of Toss.
    • Teams can be created for each slot within a match & will be valid only for that slot.
    • Once a slot is live, the user will not be allowed to make any changes to their team.
    • Players can create a maximum of ONE Team per Slot in a match.
    • The team per slot will have 7 players - Max 4 Players from 1 team. In T20, only top 5 players from 7 shall be considered for the Leader Board creation.
    • Players need to nominate a Captain and a Vice Captain
    • Captain of the team will get 2 times the points and Vice-Captain would get 1.5 times the points.
    • Bonus & Extra Point/s for Economy & Strike Rate won’t apply in these Leagues.

  1. For all Full Game Leagues, all stakes will be refunded if a match is abandoned or called off.
  2. If a match is affected by D/L rule, all Full Game leagues will be valid.
  3. If a match results in a Tie, all leagues will be considered valid.
  4. Players can’t edit their team after start of match in case of Full Game League.

Get your gang to challenge their cricketing skills amongst each other. You form a Private League and create your own contest amongst friends and family. The creator of the Private League will get 10% of total pool size as Cash Back. So be enterprising and get as many participations as possible.

  • Select the game for which you want to create Private League. A list of all leagues appears.
  • Bottom - Left of the screen, you touch on the button labelled “PRIVATE LEAGUE”
  • A form appears, enter the details
    1. Cash: Enter the total Pool Size.
    2. Mobile No: Enter the numbers of all your friends whom you want to invite. This is optional.
    3. League Size: How many participations you want within the league.
    4. Entry Fee: This is auto calculated. Please note the minimum entry fee in Private League is set at ₹50. If the calculated Entry Fee is less than ₹50, then either increase the Pool Size or reduce the League Size.
    5. Number of Winners: Decide how many winners
  • On creation of Private League, you will find this league in the League List. Participate in this league, like normal league, by creating a team.
  • Once you have entered your private league, you can Invite your friends. Your friend whose number you have already entered, will be also see this league listed in his app.
  • All slots will have to fill for the Private League to become active.
  • Creator the league will receive 10% of the Pool Size on completion on the league

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -10
Bonus for Batsman not out 5
Strike rate below 100 -10
Strike rate between 100 and 149.99 0
Strike rate between 150 and 199.99 10
Strike rate between 200 and more 20
Bonus for scoring 25 Runs or higher 10
Bonus for scoring 50 Runs or higher 20
Bonus for scoring 75 Runs or higher 30

Bowling

Type of Points Points
Every wicket taken 15
Every maiden over 20
Bonus for taking 3 wickets 20
Bonus for taking 4 wickets or higher 30
Economy rate below 5 20
Economy rate between 5 and 6.99 10
Economy rate between 7 and 8.99 0
Economy rate 9 or higher -10

Fielding

Type of Points Points
Catch 10
Stump 15
Run Out 10

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -10
Bonus for Batsman not out 5
Strike rate below 100 -10
Strike rate between 100 and 149.99 0
Strike rate between 150 and 199.99 10
Strike rate between 200 and more 20
Bonus for scoring 25 Runs or higher 10
Bonus for scoring 50 Runs or higher 20
Bonus for scoring 75 Runs or higher 30

Bowling

Type of Points Points
Every wicket taken 15
Every maiden over 20
Bonus for taking 3 wickets 20
Bonus for taking 4 wickets or higher 30
Economy rate below 5 20
Economy rate between 5 and 6.99 10
Economy rate between 7 and 8.99 0
Economy rate 9 or higher -10

Fielding

Type of Points Points
Catch 10
Stump 15
Run Out 10

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -15
Bonus for Batsman not out 10
Strike rate below 70 -10
Strike rate between 70 and 99.99 0
Strike rate between 100 and 149.99 10
Strike rate between 150 and more 25
Bonus for scoring 50 Runs or higher 20
Bonus for scoring 100 Runs or higher 40

Bowling

Type of Points Points
Every wicket taken 25
Every maiden over 10
Bonus for taking 3 wickets 20
Bonus for taking 5 wickets or higher 40
Economy rate below 3 20
Economy rate between 3 and 4.49 10
Economy rate between 4.5 and 6.99 0
Economy rate 7 or higher -10

Fielding

Type of Points Points
Catch 15
Stump 20
Run Out 15

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -20
Bonus for Batsman not out 15
Bonus for scoring 50 Runs or higher 10
Bonus for scoring 100 Runs or higher 30
Bonus for scoring 200 Runs or higher 60

Bowling

Type of Points Points
Every wicket taken 35
Every maiden over 0
Bonus for taking 3 wickets 20
Bonus for taking 5 wickets or higher 40
Bonus for taking 7 wickets or higher 60

Fielding

Type of Points Points
Catch 20
Stump 25
Run Out 20

Super Star 11 Fantasy is an exciting new flavour of fantasy game which pitches your team against the best performers in three matches.

You select a team of 11 players across three matches. So, you have a minimum 66 players to choose from i.e., 11 players per team / 22 players per match / 66 players across 3 matches.

These matches are chosen by FinalOver in such a way that the teams do not repeat. So, you will not find a same team appearing in more than one match.

Select 11 players with no restrictions. Players can be from same match, can be from same team, can be all batsmen or bowlers. There is no credit point restriction either.

You can change the selected players before the match starts. For example, if you have chosen 3 players from match 1, 4 players from match 2 and 4 players from match 3. Following rules apply,

  1. Before start of match 1, you can change all 11 players.
  2. Match 1 has started and till the start of match 2, you cannot change or choose players from match 1 but you can change players from match 2 and match 3.
  3. After Match 2 has started and till the start of match 3, you cannot change or choose players from match 1 and match 2. You can change the players from match 3.
  4. Match 3 started; you cannot edit the team.

Your 11 players are compared with the Super Star 11 players across these three matches. Please note your team is not getting compared with other participating teams. The most match you get, you get to the top of the leader board. End of the third match, toppers from the leader board is paid prizes.

Predictor is a quiz game offered to all the matches for which Fantasy Leagues are available. The objective is to predict the correct score, total wickets, power play score, match winner etc.

Every correct option selected will give you 10 points and wrong will give you (negative) -5 points. A leader board is formed at the end of the game.

The participation in the predictor quiz is FREE. There are no cash prizes offered in this game. The toppers within the leader board will receive points. FinalOver shall run exciting campaigns with its ecommerce partners on a later date where you can redeem these points.

Virtual Cricket provides stimulating “real-world” experience to you which will enticing you to participate in these 3D virtual events. This is done using the latest CGI technology and a proprietary physics engine to generate high-end Full HD graphics . The virtual animation captures the vitality of the real-world cricket, making it thrilling and exciting for the you.

The FinalOver Viirtual Events are scheduled every 5 minutes. This is a 1 over game where the batting team is given a target to achieve. There are odds mentioned for multiple markets. You select the right one and win.

The participation in Virtual game is FREE. Correct selections shall win you points. FinalOver shall run exciting campaigns with its ecommerce partners on a later date where you can redeem these points.

Each selection is worth 10points and if your prediction is correct, you will win points worth the odds multiplied by 10. For example, if you predict the Match Result Market as Team 1 wins the match and the odds for this is 1.5, then you win 10*1.5 = 15 points. Play as much you want, as many as you want.

Markets offered for section are as below;
Match Result
Predict the winner of the match:
[Team 1 wins the match]
[Team 2 wins the match]

Total Runs (Final Over) Over/Under
Predict if the total runs scored by Team 2 in the final over will be Over or Under a specific value.
Possible values for Over/Under are – 5.5; 10.5; 15.5; 20.5; 25.5; 30.5.
[Over]
[Under]

Runs Odd/Even (Final Over)
Predict if the runs achieved by Team 2 in the final over will be an Odd or Even number:
[Odd] – Score achieved in the final over is Odd.
[Even] – Score achieved in the final over is Even.
NOTE – This market relates to the score achieved by Team 2 in the Final Over ONLY. It does NOT include the starting score. (i.e. it is not the starting score added to the Final Over score).

Total 4s (Final Over) Over/Under
Predict the number of 4s for Team 2 Over or Under a specific value.
Possible values for Over/Under are – 0.5; 1.5; 2.5; 3.5.
[Over]
[Under]

Total 6s (Final Over) Over/Under
Predict the number of 6s for Team 2 Over or Under a specific value.
Possible values for Over/Under are – 0.5; 1.5; 2.5; 3.5.
[Over]
[Under]

Total Wickets (Final Over) Over/Under
Predict the number of wickets lost by Team 2 Over or Under a specific value.
Possible values for Over/Under are – 0.5; 1.5.
[Over]
[Under]

1st Wicket (Final Over)
Predict the first wicket type of the Final Over.
[None] – No wicket will fall in the Final Over.
[Bowled] – First wicket in the Final Over will be bowled.
[Caught] – First wicket in the Final Over will be caught.
[Other] – First wicket in the Final Over will be “other” (Stumping, LBW, Run Out etc…).

Wicket 1st Ball (Final Over)
Predict if Team 2 will lose a wicket off the first ball of the Final Over.
[Yes] – Team 2 will lose a wicket off the first ball of the Final Over.
[No] – Team 2 will not lose a wicket off the first ball of the Final Over.

Run-Out (Final Over)
Predict if there will be a batsman run-out from Team 2 in the Final Over.
[Yes] – A batsmen will be run-out in the Final Over.
[No] – A batsman will not be run-out in the Final Over.

Stumping (Final Over)
Predict if there will be a batsman out stumped from Team 2 in the Final Over.
[Yes] – A batsmen will be out stumped in the Final Over.
[No] – A batsman will not be out stumped in the Final Over.
NOTE – This market is only published by the Game Server if a SPIN bowler is being used by the bowling team.

1st Ball Outcome (Final Over)
Predict the outcome of the first ball of the final over.
[No Runs] – No runs will be scored off the first ball of the Final Over.
[Runs] – Runs will be scored off the first ball of the Final Over (excludes Wide and No-Ball).
[Wicket] – There will be a wicket of any type off the first ball of the Final Over.
[Wide] – The first ball of the Final Over will be a Wide.
[No-Ball] – The first ball of the Final Over will be a No-Ball.

Enjoy Free cricket casual games, this is fun, time pass and engaging. This is Free to play. Do expect advertisements to play while you participate.

Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'Live'.

  1. BONUS Alert- Now utilise a part of your bonus across all leagues on Final Over Games. T&C Apply.
  2. In private league there will be no bonus facility. Users can use their unutilized and winning amount only, they can’t use bonus amount to play private leagues.
  3. For Free leagues all winning amounts are considered as points.